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Monthly Archives: June 2012
Raiding’s Black (Market) Eye
Yesterday, we got some more details on the wares that will be available on the Black Market Auction House (BMAH). In particular, it’s been mentioned in several blue posts that heroic tier 14-level gear will be listed. For those who … Continue reading
Posted in Design, QQ, Theck's Pounding Headaches
Tagged auction house, game design, Min/Max, raid preparation, raiding, theck, warcraft, WoW
17 Comments
MoP Mastery/Block Simulations – Build 15739
In the last post, we went through the analytical calculation to derive the total damage reduction (TDR) scale factors for dodge/parry, mastery, hit, expertise and haste. While the results seem reasonable, it’s always good to double-check, often using a different … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
2 Comments
MoP Mastery/Block Calculations – Build 15739
Last time, I mused on exactly how Blizzard would implement the mastery scaling on Shield of the Righteous (SotR). This week, build 15739 answered a few of our questions. Divine Bulwark now explicitly increases the damage reduction of Shield of … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
3 Comments