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Monthly Archives: November 2013
Post-Blizz-Con Wrap-Up, Part 2
In the last post, I ranted about time travel and lore. This time, I’m going to talk about some of the mechanical changes that were announced at BlizzCon. Stats, Reforging, and Gear There were a lot of different gear-related changes … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged avoidance, BlizzCon, control, game design, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, warriors, WoW
34 Comments
Post-Blizz-Con Wrap-Up, Part 1
I had a great time at BlizzCon, and met a lot of great people. It’s really fun to meet someone in person that you’ve only ever interacted with online, either via Twitter, in blog comments, or in-game. Unfortunately, this year … Continue reading
BlizzCon Wishlist/Predictions
With BlizzCon coming later this week, we’ll soon be inundated with information about the next expansion. Or at least, I think most of us assume that Friday’s “World of Warcraft: What’s Next?” presentation will reveal the next expansion. I guess … Continue reading
Posted in Blogging, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, Anafielle, avoidance, BlizzCon, diminishing returns, game design, Min/Max, Scaling, tank, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
43 Comments